Playtest Alpha— unfinished and still changing.
Rulebook

Reference — Characteristic Archetypes (The 141 Profiles)

An optional flavor aid for Chapter 16. A Wanderer's characteristic profile — which traits are marked Advantage, which Disadvantage, the rest neutral — falls into one of 141 distinct shapes under the equal-pairs rule. Each is named below as a quick handle for players and GMs ("she's a Grifter build," "he's a Juggernaut"). The names carry no mechanical weight; they're table shorthand.

Notation: Strong = the Advantage characteristics, Weak = the Disadvantage characteristics. Characteristics abbreviate as STR Strength, DEX Dexterity, END Endurance, INT Intellect, EDU Education, SOC Social Standing.

Totals: 0/0 → 1 · 1/1 → 30 · 2/2 → 90 · 3/3 → 20 = 141.


The 0/0 Profile — Balanced (1)§

StrongWeakNameFeel
The WandererNo spikes either way; steady, adaptable, unremarkable in the best sense.

The 1/1 Profiles — One Strength, One Weakness (30)§

Strong: STR§

WeakNameFeel
DEXThe SledgePower without finesse; heavy hands.
ENDThe FlareExplosive force, no staying power.
INTThe JuggernautMighty and slow to think.
EDUThe RoughneckRaw muscle, no schooling.
SOCThe BruiserStrong, but unwelcome in company.

Strong: DEX§

WeakNameFeel
STRThe WispDeft and precise, but no muscle behind it.
ENDThe FireflyDazzling in short bursts, quick to flag.
INTThe ReflexGifted hands, empty plans.
EDUThe NaturalTalent, untrained.
SOCThe CutpurseNimble and overlooked, no presence.

Strong: END§

WeakNameFeel
STRThe AnvilTakes everything, dishes little.
DEXThe PlodderTireless but graceless.
INTThe MuleEndless grit, little cunning.
EDUThe SurvivorHardened by life, not by books.
SOCThe DrudgeUnbreakable and unnoticed.

Strong: INT§

WeakNameFeel
STRThe SchemerSharp mind, soft body.
DEXThe ArmchairQuick thoughts, clumsy hands.
ENDThe SparkBrilliant in flashes, quick to exhaust.
EDUThe AutodidactClever but unlettered; wit without learning.
SOCThe RecluseKeen mind, no rapport.

Strong: EDU§

WeakNameFeel
STRThe ScholarLearned and frail.
DEXThe PedantKnows much, fumbles much.
ENDThe BookwormDeep learning, weak constitution.
INTThe CrammerWell-schooled but unimaginative; knows the answer, not the why.
SOCThe CloisteredExpert, unsociable.

Strong: SOC§

WeakNameFeel
STRThe AestheteCharming and soft.
DEXThe FlattererBeloved but butterfingered.
ENDThe SocialiteDazzling and delicate.
INTThe CharmerAll presence, little sense.
EDUThe UpstartInfluence without schooling; charm over credentials.

The 2/2 Profiles — Two Strengths, Two Weaknesses (90)§

Organized into 15 families by the pair of strengths; each family has six variants by which two of the remaining traits are weak.

Family A — Strong STR+DEX ("The Body": powerful and precise)§

WeakNameFeel
END, INTThe GymnastFlashy and physical, no wind or wit.
END, EDUThe ScrapperFast fists, no stamina or training.
END, SOCThe Sparring PartnerGifted body, fades fast, no name.
INT, EDUThe JockPure athlete, empty of book or thought.
INT, SOCThe EnforcerStrong, quick, dim, and friendless.
EDU, SOCThe BrawlerRaw talent, no polish, no standing.

Family B — Strong STR+END ("The Iron": powerful and tireless)§

WeakNameFeel
DEX, INTThe BulldozerUnstoppable, clumsy, thoughtless.
DEX, EDUThe LaborerTireless muscle, no finesse or schooling.
DEX, SOCThe PackhorseCarries everything, graceless and unseen.
INT, EDUThe BruteVast strength and stamina, no mind.
INT, SOCThe HeavyTough and strong, dull and apart.
EDU, SOCThe StevedoreHard labor incarnate; no letters, no name.

Family C — Strong STR+INT ("The Warlord": powerful and cunning)§

WeakNameFeel
DEX, ENDThe GeneralMighty mind and arm, but clumsy and short-winded.
DEX, EDUThe PlotterClever muscle, no finesse, self-taught.
DEX, SOCThe MaverickStrong and shrewd, graceless and obscure.
END, EDUThe PrizefighterPower and wit that tire quickly, untrained.
END, SOCThe DuelistFierce and clever, fragile and unknown.
EDU, SOCThe WarlordForce guided by cunning; no schooling or standing.

Family D — Strong STR+EDU ("Trained Muscle": powerful and learned)§

WeakNameFeel
DEX, ENDThe InstructorStrong and schooled, stiff and tiring.
DEX, INTThe Bookish BruteStrong and trained, clumsy and slow-witted.
DEX, SOCThe QuartermasterStrong and learned, graceless and unseen.
END, INTThe MechanicPower and training, no wind or wit.
END, SOCThe OrderlyStrong and schooled, fragile and obscure.
INT, SOCThe OverseerStrong, trained, plain-minded, unliked.

Family E — Strong STR+SOC ("The Champion": powerful and magnetic)§

WeakNameFeel
DEX, ENDThe FigureheadCommanding strength and presence, clumsy and frail.
DEX, INTThe HeadlinerCarnival power and charm, no finesse or wit.
DEX, EDUThe BouncerStrong and beloved, graceless and untaught.
END, INTThe HotshotMighty and magnetic in bursts; no stamina or sense.
END, EDUThe CrusaderStrong and stirring, fragile and unschooled.
INT, EDUThe ChampionStrength and charisma; no book or cunning.

Family F — Strong DEX+END ("The Marathoner": precise and tireless)§

WeakNameFeel
STR, INTThe CourierSwift and tireless, weak and witless.
STR, EDUThe RunnerEndless deft motion, no muscle or schooling.
STR, SOCThe GhostQuick and unflagging, slight and unseen.
INT, EDUThe TumblerGraceful stamina, no mind or training.
INT, SOCThe SentrySteady, nimble, dull, and obscure.
EDU, SOCThe PoacherDeft and durable, untaught and unknown.

Family G — Strong DEX+INT ("The Operator": precise and clever)§

WeakNameFeel
STR, ENDThe PickpocketQuick hands and quicker wit, frail and tiring.
STR, EDUThe ProdigyDeft and clever, weak and unschooled.
STR, SOCThe ShadowNimble, sharp, slight, and faceless.
END, EDUThe ImproviserClever hands, no stamina, no training.
END, SOCThe SaboteurPrecise and shrewd, fragile and unknown.
EDU, SOCThe TinkerNatural skill and wit; no letters, no name.

Family H — Strong DEX+EDU ("The Craftsman": precise and trained)§

WeakNameFeel
STR, ENDThe WatchmakerFine trained hands, weak and easily spent.
STR, INTThe CopyistSkilled and schooled, frail and unimaginative.
STR, SOCThe ArtisanDeft, learned, slight, and unseen.
END, INTThe SurveyorTrained precision, no stamina or insight.
END, SOCThe SpecialistSkilled and schooled, fragile and obscure.
INT, SOCThe HirelingTrained hands, plain mind, no standing.

Family I — Strong DEX+SOC ("The Performer": precise and magnetic)§

WeakNameFeel
STR, ENDThe DancerGraceful and beloved, slight and tiring.
STR, INTThe DazzlerDazzling hands and charm, weak and shallow.
STR, EDUThe BuskerNatural flair, no muscle or schooling.
END, INTThe MagicianQuick, charming, fragile, and thoughtless.
END, EDUThe FledglingGifted and adored, delicate and untaught.
INT, EDUThe EntertainerGrace and presence; no wit, no learning.

Family J — Strong END+INT ("The Strategist": tireless and clever)§

WeakNameFeel
STR, DEXThe StoicWears foes down with patience; weak and clumsy.
STR, EDUThe ScavengerGrit and cunning, no muscle, self-taught.
STR, SOCThe WatcherTireless, shrewd, slight, and unseen.
DEX, EDUThe Plodding GeniusSteady brilliance, clumsy and unschooled.
DEX, SOCThe HermitDurable and sharp, graceless and obscure.
EDU, SOCThe Backwoods SageGrit and native cunning; no letters, no name.

Family K — Strong END+EDU ("The Veteran": tireless and learned)§

WeakNameFeel
STR, DEXThe Old HandSeasoned and schooled, weak and stiff.
STR, INTThe BookkeeperTireless learning, frail and unimaginative.
STR, SOCThe ArchivistDurable, learned, slight, and unseen.
DEX, INTThe GrinderTrained stamina, clumsy and dull.
DEX, SOCThe CaretakerSteady and schooled, graceless and obscure.
INT, SOCThe ClerkTireless and trained, plain and unknown.

Family L — Strong END+SOC ("The Stalwart": tireless and magnetic)§

WeakNameFeel
STR, DEXThe AnchorBeloved and unbreakable, weak and clumsy.
STR, INTThe Rallying VoiceTireless presence, frail and simple.
STR, EDUThe Folk HeroGrit and charm, no muscle or schooling.
DEX, INTThe StalwartSteadfast and liked, graceless and dull.
DEX, EDUThe Town FixtureDurable and beloved, clumsy and untaught.
INT, EDUThe Endearing MuleEndless and charming; no wit, no learning.

Family M — Strong INT+EDU ("The Scholar": clever and learned)§

WeakNameFeel
STR, DEXThe TheoristBrilliant and schooled, weak and clumsy.
STR, ENDThe ProfessorDeep mind and learning, frail and easily spent.
STR, SOCThe Cloistered ScholarSharp and learned, slight and obscure.
DEX, ENDThe LecturerClever and trained, clumsy and tiring.
DEX, SOCThe IntellectualKnowledge and wit, graceless and unseen.
END, SOCThe SavantKeen and learned, fragile and unknown.

Family N — Strong INT+SOC ("The Mastermind": clever and magnetic)§

WeakNameFeel
STR, DEXThe MastermindSharp and magnetic, weak and clumsy.
STR, ENDThe DemagogueClever charm in bursts, frail and short-winded.
STR, EDUThe CharlatanWit and presence, no muscle, self-taught.
DEX, ENDThe RaconteurBrilliant and beloved, clumsy and delicate.
DEX, EDUThe Natural LeaderShrewd charisma, graceless and untaught.
END, EDUThe GrifterSharp and charming, fragile and unschooled.

Family O — Strong EDU+SOC ("The Diplomat": learned and magnetic)§

WeakNameFeel
STR, DEXThe DignitaryLearned and commanding, weak and clumsy.
STR, ENDThe CourtierSchooled and charming, frail and tiring.
STR, INTThe CredentialedTrained and connected, weak and unimaginative.
DEX, ENDThe BureaucratLearned and liked, clumsy and delicate.
DEX, INTThe FunctionarySchooled and presentable, graceless and dull.
END, INTThe SpokespersonPolished and connected, fragile and shallow.

The 3/3 Profiles — Three Strengths, Three Weaknesses (20)§

The sharpest builds: three traits up, the other three down. Each is named by its strong trio.

StrongWeakNameFeel
STR, DEX, ENDINT, EDU, SOCThe GladiatorPeak body, no mind and no place in society.
STR, DEX, INTEND, EDU, SOCThe RogueStrong, quick, shrewd; fragile, untaught, unknown.
STR, DEX, EDUEND, INT, SOCThe OperatorTrained physical specialist; tires fast, plain, obscure.
STR, DEX, SOCEND, INT, EDUThe DaredevilPowerful, deft, beloved; delicate, rash, unschooled.
STR, END, INTDEX, EDU, SOCThe SurvivalistForce, grit, cunning; clumsy, unlettered, alone.
STR, END, EDUDEX, INT, SOCThe WorkhorseStrong, tireless, trained; graceless, dull, unseen.
STR, END, SOCDEX, INT, EDUThe PowerhouseMighty, durable, magnetic; clumsy, simple, untaught.
STR, INT, EDUDEX, END, SOCThe InventorPower, wit, learning; clumsy, frail, obscure.
STR, INT, SOCDEX, END, EDUThe RingleaderStrong, clever, charismatic; clumsy, delicate, self-taught.
STR, EDU, SOCDEX, END, INTThe CommanderStrong, trained, commanding; stiff, frail, unimaginative.
DEX, END, INTSTR, EDU, SOCThe ScoutSwift, tireless, sharp; weak, unschooled, unknown.
DEX, END, EDUSTR, INT, SOCThe MakerDeft, durable, trained; weak, dull, obscure.
DEX, END, SOCSTR, INT, EDUThe AcrobatGraceful, tireless, beloved; weak, simple, untaught.
DEX, INT, EDUSTR, END, SOCThe SurgeonPrecise, clever, learned; weak, frail, unseen.
DEX, INT, SOCSTR, END, EDUThe TricksterNimble, sharp, charming; weak, delicate, self-taught.
DEX, EDU, SOCSTR, END, INTThe EnvoyGraceful, learned, magnetic; weak, frail, plain-minded.
END, INT, EDUSTR, DEX, SOCThe SageTireless, sharp, learned; weak, clumsy, obscure.
END, INT, SOCSTR, DEX, EDUThe BossDurable, shrewd, magnetic; weak, clumsy, untaught.
END, EDU, SOCSTR, DEX, INTThe MagistrateTireless, learned, commanding; weak, clumsy, dull.
INT, EDU, SOCSTR, DEX, ENDThe LuminaryPure mind — clever, learned, magnetic; physically nothing.