Reference — Characteristic Archetypes (The 141 Profiles)
An optional flavor aid for Chapter 16. A Wanderer's characteristic profile — which traits are marked Advantage, which Disadvantage, the rest neutral — falls into one of 141 distinct shapes under the equal-pairs rule. Each is named below as a quick handle for players and GMs ("she's a Grifter build," "he's a Juggernaut"). The names carry no mechanical weight; they're table shorthand.
Notation: Strong = the Advantage characteristics, Weak = the Disadvantage characteristics. Characteristics abbreviate as STR Strength, DEX Dexterity, END Endurance, INT Intellect, EDU Education, SOC Social Standing.
Totals: 0/0 → 1 · 1/1 → 30 · 2/2 → 90 · 3/3 → 20 = 141.
The 0/0 Profile — Balanced (1)§
| Strong | Weak | Name | Feel |
|---|---|---|---|
| — | — | The Wanderer | No spikes either way; steady, adaptable, unremarkable in the best sense. |
The 1/1 Profiles — One Strength, One Weakness (30)§
Strong: STR§
| Weak | Name | Feel |
|---|---|---|
| DEX | The Sledge | Power without finesse; heavy hands. |
| END | The Flare | Explosive force, no staying power. |
| INT | The Juggernaut | Mighty and slow to think. |
| EDU | The Roughneck | Raw muscle, no schooling. |
| SOC | The Bruiser | Strong, but unwelcome in company. |
Strong: DEX§
| Weak | Name | Feel |
|---|---|---|
| STR | The Wisp | Deft and precise, but no muscle behind it. |
| END | The Firefly | Dazzling in short bursts, quick to flag. |
| INT | The Reflex | Gifted hands, empty plans. |
| EDU | The Natural | Talent, untrained. |
| SOC | The Cutpurse | Nimble and overlooked, no presence. |
Strong: END§
| Weak | Name | Feel |
|---|---|---|
| STR | The Anvil | Takes everything, dishes little. |
| DEX | The Plodder | Tireless but graceless. |
| INT | The Mule | Endless grit, little cunning. |
| EDU | The Survivor | Hardened by life, not by books. |
| SOC | The Drudge | Unbreakable and unnoticed. |
Strong: INT§
| Weak | Name | Feel |
|---|---|---|
| STR | The Schemer | Sharp mind, soft body. |
| DEX | The Armchair | Quick thoughts, clumsy hands. |
| END | The Spark | Brilliant in flashes, quick to exhaust. |
| EDU | The Autodidact | Clever but unlettered; wit without learning. |
| SOC | The Recluse | Keen mind, no rapport. |
Strong: EDU§
| Weak | Name | Feel |
|---|---|---|
| STR | The Scholar | Learned and frail. |
| DEX | The Pedant | Knows much, fumbles much. |
| END | The Bookworm | Deep learning, weak constitution. |
| INT | The Crammer | Well-schooled but unimaginative; knows the answer, not the why. |
| SOC | The Cloistered | Expert, unsociable. |
Strong: SOC§
| Weak | Name | Feel |
|---|---|---|
| STR | The Aesthete | Charming and soft. |
| DEX | The Flatterer | Beloved but butterfingered. |
| END | The Socialite | Dazzling and delicate. |
| INT | The Charmer | All presence, little sense. |
| EDU | The Upstart | Influence without schooling; charm over credentials. |
The 2/2 Profiles — Two Strengths, Two Weaknesses (90)§
Organized into 15 families by the pair of strengths; each family has six variants by which two of the remaining traits are weak.
Family A — Strong STR+DEX ("The Body": powerful and precise)§
| Weak | Name | Feel |
|---|---|---|
| END, INT | The Gymnast | Flashy and physical, no wind or wit. |
| END, EDU | The Scrapper | Fast fists, no stamina or training. |
| END, SOC | The Sparring Partner | Gifted body, fades fast, no name. |
| INT, EDU | The Jock | Pure athlete, empty of book or thought. |
| INT, SOC | The Enforcer | Strong, quick, dim, and friendless. |
| EDU, SOC | The Brawler | Raw talent, no polish, no standing. |
Family B — Strong STR+END ("The Iron": powerful and tireless)§
| Weak | Name | Feel |
|---|---|---|
| DEX, INT | The Bulldozer | Unstoppable, clumsy, thoughtless. |
| DEX, EDU | The Laborer | Tireless muscle, no finesse or schooling. |
| DEX, SOC | The Packhorse | Carries everything, graceless and unseen. |
| INT, EDU | The Brute | Vast strength and stamina, no mind. |
| INT, SOC | The Heavy | Tough and strong, dull and apart. |
| EDU, SOC | The Stevedore | Hard labor incarnate; no letters, no name. |
Family C — Strong STR+INT ("The Warlord": powerful and cunning)§
| Weak | Name | Feel |
|---|---|---|
| DEX, END | The General | Mighty mind and arm, but clumsy and short-winded. |
| DEX, EDU | The Plotter | Clever muscle, no finesse, self-taught. |
| DEX, SOC | The Maverick | Strong and shrewd, graceless and obscure. |
| END, EDU | The Prizefighter | Power and wit that tire quickly, untrained. |
| END, SOC | The Duelist | Fierce and clever, fragile and unknown. |
| EDU, SOC | The Warlord | Force guided by cunning; no schooling or standing. |
Family D — Strong STR+EDU ("Trained Muscle": powerful and learned)§
| Weak | Name | Feel |
|---|---|---|
| DEX, END | The Instructor | Strong and schooled, stiff and tiring. |
| DEX, INT | The Bookish Brute | Strong and trained, clumsy and slow-witted. |
| DEX, SOC | The Quartermaster | Strong and learned, graceless and unseen. |
| END, INT | The Mechanic | Power and training, no wind or wit. |
| END, SOC | The Orderly | Strong and schooled, fragile and obscure. |
| INT, SOC | The Overseer | Strong, trained, plain-minded, unliked. |
Family E — Strong STR+SOC ("The Champion": powerful and magnetic)§
| Weak | Name | Feel |
|---|---|---|
| DEX, END | The Figurehead | Commanding strength and presence, clumsy and frail. |
| DEX, INT | The Headliner | Carnival power and charm, no finesse or wit. |
| DEX, EDU | The Bouncer | Strong and beloved, graceless and untaught. |
| END, INT | The Hotshot | Mighty and magnetic in bursts; no stamina or sense. |
| END, EDU | The Crusader | Strong and stirring, fragile and unschooled. |
| INT, EDU | The Champion | Strength and charisma; no book or cunning. |
Family F — Strong DEX+END ("The Marathoner": precise and tireless)§
| Weak | Name | Feel |
|---|---|---|
| STR, INT | The Courier | Swift and tireless, weak and witless. |
| STR, EDU | The Runner | Endless deft motion, no muscle or schooling. |
| STR, SOC | The Ghost | Quick and unflagging, slight and unseen. |
| INT, EDU | The Tumbler | Graceful stamina, no mind or training. |
| INT, SOC | The Sentry | Steady, nimble, dull, and obscure. |
| EDU, SOC | The Poacher | Deft and durable, untaught and unknown. |
Family G — Strong DEX+INT ("The Operator": precise and clever)§
| Weak | Name | Feel |
|---|---|---|
| STR, END | The Pickpocket | Quick hands and quicker wit, frail and tiring. |
| STR, EDU | The Prodigy | Deft and clever, weak and unschooled. |
| STR, SOC | The Shadow | Nimble, sharp, slight, and faceless. |
| END, EDU | The Improviser | Clever hands, no stamina, no training. |
| END, SOC | The Saboteur | Precise and shrewd, fragile and unknown. |
| EDU, SOC | The Tinker | Natural skill and wit; no letters, no name. |
Family H — Strong DEX+EDU ("The Craftsman": precise and trained)§
| Weak | Name | Feel |
|---|---|---|
| STR, END | The Watchmaker | Fine trained hands, weak and easily spent. |
| STR, INT | The Copyist | Skilled and schooled, frail and unimaginative. |
| STR, SOC | The Artisan | Deft, learned, slight, and unseen. |
| END, INT | The Surveyor | Trained precision, no stamina or insight. |
| END, SOC | The Specialist | Skilled and schooled, fragile and obscure. |
| INT, SOC | The Hireling | Trained hands, plain mind, no standing. |
Family I — Strong DEX+SOC ("The Performer": precise and magnetic)§
| Weak | Name | Feel |
|---|---|---|
| STR, END | The Dancer | Graceful and beloved, slight and tiring. |
| STR, INT | The Dazzler | Dazzling hands and charm, weak and shallow. |
| STR, EDU | The Busker | Natural flair, no muscle or schooling. |
| END, INT | The Magician | Quick, charming, fragile, and thoughtless. |
| END, EDU | The Fledgling | Gifted and adored, delicate and untaught. |
| INT, EDU | The Entertainer | Grace and presence; no wit, no learning. |
Family J — Strong END+INT ("The Strategist": tireless and clever)§
| Weak | Name | Feel |
|---|---|---|
| STR, DEX | The Stoic | Wears foes down with patience; weak and clumsy. |
| STR, EDU | The Scavenger | Grit and cunning, no muscle, self-taught. |
| STR, SOC | The Watcher | Tireless, shrewd, slight, and unseen. |
| DEX, EDU | The Plodding Genius | Steady brilliance, clumsy and unschooled. |
| DEX, SOC | The Hermit | Durable and sharp, graceless and obscure. |
| EDU, SOC | The Backwoods Sage | Grit and native cunning; no letters, no name. |
Family K — Strong END+EDU ("The Veteran": tireless and learned)§
| Weak | Name | Feel |
|---|---|---|
| STR, DEX | The Old Hand | Seasoned and schooled, weak and stiff. |
| STR, INT | The Bookkeeper | Tireless learning, frail and unimaginative. |
| STR, SOC | The Archivist | Durable, learned, slight, and unseen. |
| DEX, INT | The Grinder | Trained stamina, clumsy and dull. |
| DEX, SOC | The Caretaker | Steady and schooled, graceless and obscure. |
| INT, SOC | The Clerk | Tireless and trained, plain and unknown. |
Family L — Strong END+SOC ("The Stalwart": tireless and magnetic)§
| Weak | Name | Feel |
|---|---|---|
| STR, DEX | The Anchor | Beloved and unbreakable, weak and clumsy. |
| STR, INT | The Rallying Voice | Tireless presence, frail and simple. |
| STR, EDU | The Folk Hero | Grit and charm, no muscle or schooling. |
| DEX, INT | The Stalwart | Steadfast and liked, graceless and dull. |
| DEX, EDU | The Town Fixture | Durable and beloved, clumsy and untaught. |
| INT, EDU | The Endearing Mule | Endless and charming; no wit, no learning. |
Family M — Strong INT+EDU ("The Scholar": clever and learned)§
| Weak | Name | Feel |
|---|---|---|
| STR, DEX | The Theorist | Brilliant and schooled, weak and clumsy. |
| STR, END | The Professor | Deep mind and learning, frail and easily spent. |
| STR, SOC | The Cloistered Scholar | Sharp and learned, slight and obscure. |
| DEX, END | The Lecturer | Clever and trained, clumsy and tiring. |
| DEX, SOC | The Intellectual | Knowledge and wit, graceless and unseen. |
| END, SOC | The Savant | Keen and learned, fragile and unknown. |
Family N — Strong INT+SOC ("The Mastermind": clever and magnetic)§
| Weak | Name | Feel |
|---|---|---|
| STR, DEX | The Mastermind | Sharp and magnetic, weak and clumsy. |
| STR, END | The Demagogue | Clever charm in bursts, frail and short-winded. |
| STR, EDU | The Charlatan | Wit and presence, no muscle, self-taught. |
| DEX, END | The Raconteur | Brilliant and beloved, clumsy and delicate. |
| DEX, EDU | The Natural Leader | Shrewd charisma, graceless and untaught. |
| END, EDU | The Grifter | Sharp and charming, fragile and unschooled. |
Family O — Strong EDU+SOC ("The Diplomat": learned and magnetic)§
| Weak | Name | Feel |
|---|---|---|
| STR, DEX | The Dignitary | Learned and commanding, weak and clumsy. |
| STR, END | The Courtier | Schooled and charming, frail and tiring. |
| STR, INT | The Credentialed | Trained and connected, weak and unimaginative. |
| DEX, END | The Bureaucrat | Learned and liked, clumsy and delicate. |
| DEX, INT | The Functionary | Schooled and presentable, graceless and dull. |
| END, INT | The Spokesperson | Polished and connected, fragile and shallow. |
The 3/3 Profiles — Three Strengths, Three Weaknesses (20)§
The sharpest builds: three traits up, the other three down. Each is named by its strong trio.
| Strong | Weak | Name | Feel |
|---|---|---|---|
| STR, DEX, END | INT, EDU, SOC | The Gladiator | Peak body, no mind and no place in society. |
| STR, DEX, INT | END, EDU, SOC | The Rogue | Strong, quick, shrewd; fragile, untaught, unknown. |
| STR, DEX, EDU | END, INT, SOC | The Operator | Trained physical specialist; tires fast, plain, obscure. |
| STR, DEX, SOC | END, INT, EDU | The Daredevil | Powerful, deft, beloved; delicate, rash, unschooled. |
| STR, END, INT | DEX, EDU, SOC | The Survivalist | Force, grit, cunning; clumsy, unlettered, alone. |
| STR, END, EDU | DEX, INT, SOC | The Workhorse | Strong, tireless, trained; graceless, dull, unseen. |
| STR, END, SOC | DEX, INT, EDU | The Powerhouse | Mighty, durable, magnetic; clumsy, simple, untaught. |
| STR, INT, EDU | DEX, END, SOC | The Inventor | Power, wit, learning; clumsy, frail, obscure. |
| STR, INT, SOC | DEX, END, EDU | The Ringleader | Strong, clever, charismatic; clumsy, delicate, self-taught. |
| STR, EDU, SOC | DEX, END, INT | The Commander | Strong, trained, commanding; stiff, frail, unimaginative. |
| DEX, END, INT | STR, EDU, SOC | The Scout | Swift, tireless, sharp; weak, unschooled, unknown. |
| DEX, END, EDU | STR, INT, SOC | The Maker | Deft, durable, trained; weak, dull, obscure. |
| DEX, END, SOC | STR, INT, EDU | The Acrobat | Graceful, tireless, beloved; weak, simple, untaught. |
| DEX, INT, EDU | STR, END, SOC | The Surgeon | Precise, clever, learned; weak, frail, unseen. |
| DEX, INT, SOC | STR, END, EDU | The Trickster | Nimble, sharp, charming; weak, delicate, self-taught. |
| DEX, EDU, SOC | STR, END, INT | The Envoy | Graceful, learned, magnetic; weak, frail, plain-minded. |
| END, INT, EDU | STR, DEX, SOC | The Sage | Tireless, sharp, learned; weak, clumsy, obscure. |
| END, INT, SOC | STR, DEX, EDU | The Boss | Durable, shrewd, magnetic; weak, clumsy, untaught. |
| END, EDU, SOC | STR, DEX, INT | The Magistrate | Tireless, learned, commanding; weak, clumsy, dull. |
| INT, EDU, SOC | STR, DEX, END | The Luminary | Pure mind — clever, learned, magnetic; physically nothing. |